Resume
Professional Summary:
As a profesional artist my role is to help my customers and colleagues to translate their ideas into graphic images for applications such as mobile phone and console games, websites, and animations.
Summary of Qualifications:
• Experienced creating art assets for mobile phones, websites, and game design.
• Proven ability to manage, organize and work under pressure and deadlines.
• Strong cross-field collaboration skills, working well with customers and colleagues in marketing, programming, art, and engineering.
• Team player with excellent communication, time management, and organizational skills.
Skills:
• Proficient with Adobe Photoshop, Illustrator, After Effects, and Premier.
• Expert with pixel art tools such as Pro Motion and DeBabelizer.
• Strong traditional art skills, including animation, graphic design, storyboard, and illustration.
• Familiar with modeling, texturing, and rigging in Maya and 3D Studio Max.
Relevant Experience:
Contract Artist
Danger, Inc, February 2009 – Present
• Designing, creating, editing, converting and optimizing 2D graphics, pixel art, icons, advertisement art, and backgrounds for mobile phones.
• Developing new products, including a series of zodiac-based phone themes.
Glu Mobile, February 2006 – November 2008
• Worked with engineers and programmers to edit and optimize low-resolution 2D art assets for mobile phone wallpapers and games, including the cell phone ports of Diner Dash 2, Zuma, Call of Duty 4, Centipede and many others.
• Prepared higher resolution assets for marketing use.
• Collaborated with and mentored remote locations in China and Brazil.
Xfire, November 2005 – February 2006
• Layout and composition for a variety of online ads.
Concept Artist
Mousechief, March 2005 – July 2005, March 2010 – Present
• In-game illustrations for Dangerous High School Girls in Trouble.
• Icons and UI elements for an upcoming historical fiction game.
Nurobatics, March 2004 – February 2006
• Concept artist, modeler, rigger, animator and interface designer for an unfinished prototype of a robot fighting game.
Education:
BFA, Animation, with High Honors
• School of Visual Arts (SVA), New York City, NY, May 2003
Additional Computer Art Training
• De Anza University, Cupertino, CA, March 2009 – August 2009
• Able to work in a wide variety of styles.
10211 Miller Ave
Cupertino, CA 95014
(650)575-7737
mimsy.sherry@comcast.net
Mimsy Sherry